Archive for October, 2009

User Failure

Wednesday, October 28th, 2009

As a developer it would be wonderful if I could blame any failure to adhere to my interfaces on the user. That is what Jeff Atwood has done in his latest post. The unfortunate reality is that if the users are failing in a consistent way, the real failure is more likely that […]

Why Strive for More?

Wednesday, October 21st, 2009

I’ve encountered an interesting attitude towards work in my travels, I suspect that many people feel this way: you work hard, you get the job done, your employer is happy, the customer is happy, you get paid. Go home, relax, do it all again tomorrow. Why strive for more, especially when there is […]

Change is Good

Monday, October 19th, 2009

Even if you’re doing well, mixing up your life a bit can add texture and slow the perceived march of time. I gave my notice at Squareflo nearly three months ago because I really want to be developing games. I took the job with all parties being aware of my ambitions and hopes […]

Duct Tape and Programming

Tuesday, October 13th, 2009

“Duct tape programming” is not something I would ever want to be accused of, though recently Joel Spolsky wrote a feature suggesting it was a virtue. There are several implications made by the slapstick name. I hear the phrase and envision an individual frantically patching leaks in a card-board boat. For that […]